![]() ![]() Hell, players even make corpse runs to secure their dropped currency. It encourages blind exploration of sprawling environments. It traces over the gameplay edges carved by FromSoftware by emphasizing harsh, often brutal, combat encounters. The Surge is (uh oh) kind of (here we go) like (don’t do it) Dark Souls (dammit). Let’s get something out of the way first. Instead, it’s focused on challenging melee combat and science-fiction tropes. From this point onward, The Surge is no longer interested in exploring Warren’s motives or history. The new suit, imposing and useful as it is, is a trade-off in more ways than one. It’s a brutal transition to watch man grafting machine to his body - all metal and circuitry - for the chance to walk again. It is an action game, after all, and soon enough Warren swaps his chair for a mechanical exoskeleton. MSRP: $59.99 (PS4, Xbox One), $49.99 (PC)Īs understated as the game’s opening is, it’s not long before The Surge plays its hand. Instead, there’s just the steady squeak of his wheelchair and the occasional disembodied voice of some faraway speaker, echoing the empty corporate truisms of an organization known only as CREO. Players aren’t privy to Warren’s inner monologue. There’s little by way of character backstory. When the shuttle’s doors slide open, and Warren wheels himself towards an impossibly polished industrial complex, The Surge is eerily quiet. As the shuttle comes to a halt and control of the scene is handed over to players, Warren’s disability carries a striking weight. ![]() But it isn’t Warren’s blue-collar appearance that stands out. He’s a gruff, vaguely plain-looking man the kind of guy whose worn and tired features might easily identify him as a contractor or handyman. Warren, the game’s protagonist, sits idly as the car marches forward. The first few minutes of The Surge are nothing if not evocative.
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