![]() The three factions in the game - the Aldmeri Dominion, the Ebonheart Pact, and the Daggerfall Covenant - each have three races associated with them. Each class can use any type of weapon or armor they see fit, though they each have three unique skill trees unavailable to other classes. You choose from one of four base classes: Dragonknight, Templar, Nightblade, and Sorcerer. Nine races (ten if you purchase the Imperial Edition) are available from the start, spread across three factions. It’s not just typical humans and elves, either (oh, there are plenty of those, mind), but also the lizard-like Argonians and the cat-like Khajiit to play for variety. The sheer amount of sliders and buttons allows you to create an avatar to your exacting specifications. If you’ve never played an Elder Scrolls game before, and are a fan of in depth character development, you’re in for a treat. This does not influence the review or its content in any way, shape, or form. Well, is The Elder Scrolls Online a success story? Does it, in the wake of the PC version going subscriptionless, meet the same quality? How in the world do you play an MMO with a controller? Having given the game a fair share of time, I can hopefully answer some of these questions for you, and possibly raise a few others in the meanwhile.ĭisclaimer: This review was written on a gifted copy of the Imperial Edition. ![]() “A large MMO like ESO on the Playstation 4? How would that work?” some might have questioned, even though several MMOs have successfully integrated onto the console to varying degrees of success. Its inclusion on consoles, however, may have raised a few eyebrows. The announcement of The Elder Scrolls Online going subscription-free didn’t surprise many.
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